using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class AudioBGMPath
{
    public const string SCENE_BGM_START = "Music/BGM/Start";
    public const string SCENE_BGM_NORMAL = "Music/BGM/Normal";
    public const string SCENE_BGM_DRASTIC = "Music/BGM/Drastic";
    public const string SCENE_BGM_BOSS = "Music/BGM/BOSS";
}
